Book review: One place after another by Miwon Kwon

One place after another provides an overview about site-specific art approaching it as a “problem-idea” (using the authors words) according to its political, cultural and even social dimensions. The author, Miwon Kwon, analyses the different reconfigurations of site-specific as a genre within the cultural frame, considering the political and social problematics that accompanied the evolution of site-specific art since the 1960s.

The book’s introduction begins with the presentation of a series of new different terms that relate with site-specific, namely site-determined, site-oriented, or site-responsive. The multiplicity of terms, as Kwon explains it, are an attempt to recover the anti-idealism and anti-commercialism characteristics of the 1960s at the same time that are intended to make a distinction from that past. This could be a paradoxical observation, yet it is relevant in the sense that it might be necessary to have some friction between the basic principles of site-specific, remaining free from mainstream institutional art focusing on the physical circumstances of a location, and the detachment of previous practices, which allows the reinvention or reformulation of the genre in order to make artworks more suitable to the present cultural and social-political contexts. Kwon identifies some of the problematics of art oriented towards site: “site-specific” term was uncritically assimilated and used by mainstream cultural institutions decreasing the artistic and political efficacy; the critical questioning of artists, curators and critics in relation to site-specific art, which resulted in a series of new formulations such as context-specific or audience-specific, destabilized the concept of site; finally, the lack of historical and theoretical basis as a probable cause for an inconclusive political efficacy. Overall, Kwon recognises a debilitated and diffuse theoretical field in site-specificity art forms as consequence of its relationship with established art institution, and the difficulty of recovering the initial essence of the earlier artistic manifestations in determined locations, which resulted in a range of unspecific terminology.

The first chapter is dedicated to the genealogy of site-specific, tracing a historical evolution of site-specific art alongside with a reflection on the artistic experimentation with physical attributes of determined locations, and the build of institutional critique of spaces related with the political and economic domain. She outlines three paradigms of site specificity (phenomenological, social-institutional, and discursive) that illustrate the expansion of site-specific art not only in the investigation of spatiality, but also regarding conceptual and disciplinary dimensions. 1960’s site-specificity art practices might fall into the phenomenological model due the incorporation of physical elements of location in the work of art valuing its environmental context and valuing the bodily (or sensory) experience of the viewer who becomes an essential element of the work of art. In addiction, it is focused on the idea of an ephemeral type of presence, i. e., materiality of the work that may tend to disappear or be destroyed as time passes. Soon, artists like Hans Haacke or Mel Bochner started to generate a path for institutional critique not restricting the artwork to an engagement with the physicality of spaces, but with the cultural and social frameworks to which art institutions relate. It seems that, to some extent, this is a middle step in site-specific art before a more significant broaden of conceptual and spatial magnitudes, embracing a wider set of disciplines (sociology, psychology and anthropology) instead of focusing solely on particular issues related with the site where the artwork is presented, at the same time that explores other spatial environments outside the art institutions targeting wider public and commercial spaces.

While the first chapter depicts the development of site-specific art since its origins, in the second chapter Kwon analyses issues concerning the commercialization and institutionalization of site-specific art accompanied by the questioning of the reproducibility/authenticity of the artwork, and the conceptual engagement of the site-specific within the mainstream of public art that would result in a sociopolitical relevance. Throughout the second chapter, the problem of mobilization of site oriented artworks is approached from two angles: the mobilization of artworks from institution to institution (art galleries, museums), and the mobilization required by artist’s professional activities. The former, is likely to be a sign of domination of site-specific art by the art market. Once, artworks bond to sites were based on the ephemerality and unrepeatability, although such pieces have been subject to refabrication altering the norms and the definition of the concept site-specific. The latter, referring to the mobility of the artist implies a change in the notion of authorship that it will become a guideline for new narrative structure. The work will not only transmit its relationship with the location, but also the relationship with the author during the process of making and production of the artwork.

The third chapter is focused mainly on the american context, consisting in a reflection on the conceptual engagement of site specificity within the mainstream public art sphere that would result in a sociopolitical relevance. In 1974 site-specific was included in an institutional program NEA (National Endowment for the Arts) to promote public art. This occurrence serves Kwon as the first of three paradigms, which she defines as art-in-public-space followed by art-as-public-spaces, exemplified by sculpture that function as urban furniture , and art-in-the-public-interest characterized by political activism project that aim the engaging of a community. Public art was, indeed, under some critique often classified as “plop art” or “object out of the pedestal”, that it had become more as beautification ornament of the urban space instead of potentiating and creating awareness of disfunctional urban and architectural features. As a response, the NEA intended to incorporate site-specific principles in order to achieve urban effectiveness of public art, asking artists to focus more on the urban environment and design coherence in urban space and, therefore, to have artworks with more social value. To deepen her reflection about the efficacy of site-specific within the public art context, Kwon focus on two examples: Richard Serra’s Title Arc and John Ahearn’s sculpture for the South Bronx. Both artists work raised controversial issues about site-specificity of an artistic intervention in the public urban space. Serra’s iron sculpture, which questioned the local architecture by disrupting its original function, became problematic at the time of its removal, since the work authenticity relies on its location, while John Ahearn’s controversy was due the social relationship that the work established with the local community.

The fourth chapter presents a case study Culture in Action approaching the artistic and social implications of the expansion of site specific into community specificity. The event took place in Chicago in 1993 and intended to propose a new genre of Public Art that seek a greater engagement and participation of urban community in (Public) Art. Culture in Art serves as an example of the conflicted relationship between institutional standards of public art and the public/community. The event was organized with the intention to address a critique to Organization of Sculpture in Chicago, and to achieve a greater democratization of art by forming new modes of intervention in the public space sphere. Kwon identifies in Culture in Action schematic typologies of community specificity in art: Community of Mythic Unity, exemplified by Suzanne Lacy’s Full Circle; Site Communities, with Simon Greennan and Christopher Sperandio’s billboard design for the Confectionery and Tobacco Workers’ International Union; and finally, Invented Communnities, with the work of Mark Dion and Daniel J. Martinez.

The author concludes her book with a brief reflection about the impact of deterritorialization and mobilization in the relationship between space and identity, which she calls the theory of “the wrong place”. Alienation, defragmentation, the tendency of travelling and migrating from one place to another characterize the place identity crisis of (post)modern society, resulting in a loss of uniqueness that site-specific art attempted to recover, but that somehow, throughout approximately three decades, fail to fully manifest social and political efficacy. She turns to theorist such as Henri Lefebvre and Lucy Lippard, emphasizing Lippard’s notions of familiarity of space, the “idea of belonging to somewhere”. Finally, Kwon completes her conclusion turning to Don DeLillo’s play Valparaiso about a man, Michael Majeski, who was supposed to travel to Valparaiso, Indiana, and ends by mistake in Valparaiso, Chile. With this last reference emphasizes the dissociation of place and identity and the ambiguity behind the idea of “the wrong place”. The bond between place and identity is perhaps no longer essential, nevertheless the idea of that bond still resist as a nostalgic desire. Site specificity in art has dealt with the conflict between mobility and the place-identity bond, which led the genre to multiply itself in different forms of action in a possible search to find its own terrain

Shoot’em up!!

If you’re stress out and feel like killing some art curators, here is your chance!!

The prize hunter  is a 2005 project by the Spanish collective VHPlab. The project is kinda old but still… it’s a simple idea with a harsh sense of humour. It was though for a art call for an exhibition of new young artist. So they decide to make a clever critic of the art selection process of this kind of art events by inventing game where you have to shoot the selection committee inside an art gallery. In fact, I believe (but not sure) that the little character you see in the game are a cartoon version of the real members of the selection committee.

Make your own judgement

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Note what is written at the the end of the video:

“The artist Christo and Jeanne-Claude have no direct or indirect affiliation or involvement with  AT&T.”

What is that suppose to mean?!

You can also see Christo and Jeanne-Claude installation video here

On&Off

This weekend just had the opportunity to see at  La Casa Encendida (Madrid) the amazing exhibition On & Off. The works exhibited were mainly installation and video art expressing the ephemeral in art from a compound of young and veteran artist.

One of them was Céleste Boursier Mougenot amazing installation From here to ear. The artist created an attractive and naturalistic environment where you can go around the place surrounded by cute little birds. Everything was put together with a sense of harmony and elegance, at the same time with some sort of tenderness (maybe that’s just me…). The birds fled all over the place but the artist knew how to make them stop on the right place: there was some instruments like a guitar and plates with bird-food and water, and by landing on this instruments the birds played their own little concert.

Check out the video while presented in London

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The Japanese artist Chiharu Shiota was present in this exhibition too.  We enter in a room and find this set of an empty audience and a piano with tons of black wool string giving us the feeling that this is a trapped space. Besides being an installation it was actually a performance too: the piano and the audience chairs were burned in a public place (if I’m not mistaken).

This is definitely an exhibition worth to see twice, specially if you saw it kinda in a hurry…  It will be possible to see it in Madrid until January 16th and is possible to download the audioguide mp3 files from the La Casa Encendida’s Website.

Le roi et l’oiseau

Usually my posts are mainly about media art but this time I decided to post something different. I just couldn’t help it to write about the extraordinary animation film Le Roi et l’Oiseau by Paul Grimault. It may seem that I’m going off the usual subject, yet I feel that I’m not (at least not completely). I watch this film for the first time on TV when I was in my early teenage years by chance. Today I think it was a happy accident that I got to see  the film, otherwise I believe I would completely ignore its existence. Never again saw this film passing on TV or heard about any screening.

The production of Le Roi et l’Oiseau –  in english The King and the Mocking – took nearly 30 years. Its first concept was an adaptation of Hans Christian Andersen’s  tale The Shepherdess and the Chimney Sweep but after a long production due budget issues, the film evolved to what it is today  considered a masterpiece of french animation cinema, influencing other animation directors like Isao Takahata (directed the famous tv series Heidi, Girl of the Alps) and Hayao Miyazaki (directed some episodes of Lupin III). Besides its technical aspects, what makes this film a singular piece is the cultural and political of the 20th century references which can be found even in the set design.

I’ll try to talk about some aspects of the film focusing on the scenarios and try not to transform this post into a spoiler.

This is the Kingdom of Takicardie. A kingdom apparently placed in the middle of nowhere, ruled by the cruel King Charles V + III = VIII + VIII = XVI who hates everybody. The sets were designed by Grimault and, as you can see, the entire Kingdom seems to be concentrated in some sort a castle that expand vertically instead of horizontally.

The entire castle of the King is a result of a amalgam of different architectural styles. It’s easy to recognize the style of Neo-romanesque of some European castles mixed with ancient Greek and Roman architecture. Just take a look at the still bellow and see all those tower and the window right next to them.

The entire castle expresses the extreme ostentation of a cruel , vain and self-centred king. There a sense of exaggeration that help to define the king’s character, but at the same it transmit a feeling of harmony that, despite the exaggeration of the castle, everything fits beautifully together  building a sort of a fairy-tale atmosphere… and … well, this is also a love story.

Also the interior were conceived with detail. They are elegant in a 19th century like style. here once again the set mirrors the kings character and, just like a true tyrant, has a refine taste for art and likes to be surrounded by luxury and beauty.

Here is a particular sign of the refined taste for art of the as a medium of proclaiming a  cult and adoration of his persona. Also there is a clear cultural reference of the film:  in the upper right corner of of this still it is possible to see a Picasso like portrait of the King.

A set inspired by a real place. It’s easy to recognized  Venice here.

Another thing that I love in the film is the amazing Top-Bottom perspectives. It gives to the viewer an incredible space notion, emphasizing the verticality of Takicardie kingdom.

Takicardie is also a kingdom full of technology. The King has a bottom almost everywhere that activates a trapdoor to eliminate any undesirable person to the king. Technology in this film has a negative meaning in this film, almost like the means to the evil intentions of the tyrant king.

Although on the surface the city is beautiful, full of light and projects an image of prosperity it stands upon another city placed underground, dark and lugubrious. Its core is also like a fabric working only for the king’s cult, producing statues and images of Takicardie’s monarch.

The presence of machinery is very strong and is portrayed not only as a mean of fast production but also of slavery and forced labour. Throughout this film we can find references to Fritz Lang’s Metropolis and Charlie Chaplin Modern Times.

I believe that I’ve made this post long enough. I’ve not put some key moments/images here because I think I would be making a spoiler. There is still so much to talk about but the best way to understand the magic of this film and why is a master piece is to actually see it. Anyway, my point was to underline some interesting thing about the sets composition and I think here are some good examples that, hopefully, would make also make someone curious about the film.  This is not only one of the best animations films out there, but one of the best films in general.

Buck Fuller

Last week I went to see Buck Fuller’s exhibition at Ivory Press in Madrid. In the relatively small exhibition  space it was possible to get that sense of an idea of the future from the past, yet some of the works exhibited there still stand for some quite visionary concepts.

Buck Fuller must be one of  the most peculiar and multi-faceted people that lived in the past century (maybe some sort of Leonardo da Vinci of the 20th century?!). He was an architect, poet, mathematician, ecologist, designer, engineer… Was so many things and at the same time and maybe none of them.



The Dymaxion House was one of the main Fuller’s work at the exhibition. Dymaxion stands for dynamic (DY), maximum (Max) and tension (ION). The house was planned to be mass-produced and affordable to anyone,and I think its design embodies the idea of effortless efficiency and pragmatism.

The House was developed in the 1940’s with truly innovative features being a real sustainable project:Its shape was round  in order to avoid heat loss, it was sustained by a central column though to be resistant to tornadoes and earthquakes, an internal rain gutter system, a fine-mist shower to less water consumption, a rotation system of the house for cooling during …

Everything seems to be perfect. But, why this house didn’t became popular and a common model of housing? Why it wasn’t successfully commercialized? Apparently the business vision of this project or the company’s management wasn’t as pragmatic and efficient as the house project itself.

Another example of Buck Fuller’s work present was a replica of the dymaxion car. The car was developed in 1930 with a futuristic design resulting from a combination aeroplane and auto-mobile technology. I took a look on the inside of this car and it is impressively  spacious. This was another project that ended up failing and the car never was commercialized due an accident that occurred during a demonstration and killed the driver. The car was considered as non safe.

There’s so much to say about Buck Fuller’s intensive work but I will end up with one of the most emblematic: the geodesic dome. Although it was first developed by Walther Bauersfeld, Fuller was given the USA patent gaining with this work international recognition.

The geodesic dome has a sphere alike shape composed by a network of triangles. Once more we can see Fuller’s desire to accomplished results and built something with the minimum effort and maximum efficiency. With this design  it was possible to built a dome in an easier way but with a strong structure, since the triangle network permitted to distribute the weight evenly.

The Montreal Biosphere, World Fair 1967

Extremely ambitious project of covering Manhattan with a Geodesic Dome

“Spaceship Earth” at Walt Disney World Resort, inspired by Buck Fuller’s geodesic domes.

Ars electronica 2nd part…

Overall, this year festival was great and surely is in one of my favourite ars electronica festivals (I’ve been already in four). There were so many good projects, conferences and screenings that it would take me forever to talk about everything. So, I’ll make a very short reference to the projects that most caught my attention.

If someone asked me which projects I found interesting the first that would come to my mind would be Ocean of Light: Surface by SquidSoup. This installations combines sound, light and the physical space resulting in some kind of immersive light sculpture where you can see beautiful fluid movements any angle.

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Another excellent project and one of the Honorary Mentions in Interactive art was f5x5x5 by Lab[au]. A kinetic sculpture  capable to generate different patterns light patterns.

Take a look at the video to have a better idea

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The EyeWriter, the golden nica for interactive art this year, was one of the projects that call the attention in this festival due its unique team work. A team compose by the artists  Zachary Lieberman, Chris Sugrue, Theo Watson, Evan Roth, James powderly and, of course, Tony Quan joined efforts in order to build a system that would make possible to draw with. I belive that the main reason for this project was Tony Quan’s will to continue to draw graffities. Tony Quan was a graffiti artist living in L.A. but a few years ago he was diagnosed with ALS, a illness that paralyses the body muscles, and at the moment the only thing he can move is his eyes. So, he started to work with an artists team in a development of a eyetracking system that would allow him to draw again.

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Like I said in the beginning, it would take me forever if I talked about all the good things I’ve seen at Ars electronica this year but it would also be unfair not to mention (at least very briefly) this great projects: The toaster project by Thomas Thwaites where he engaged himself in the process of building his own toaster from the scratch, The Whispering table by TheGreenEyl, the amazing sound installation Rheo: five horizons by Ryoichi Kurokawa, and Cycloid-E by Michel and André Décosterd.

Good to be back

Wow!!! It has been a while since the last time I updated this blog, but the truth is that I’ve been really super busy working.

Anyway, last week I’ve just returned from a small pause from work. Once more I visited the cosy city of Linz in Austria because of Ars electronica Festival. This year the organisation of the Festival was quite peculiar: instead of the exhibition and all the other events being distributed by the Brucknerhaus, the OK Center (for those who know Linz will certainly know this places, mostly cultural institutions), the festival was concentrated in the TabakFrabik of Linz.

The TabakFabrik is one of the protected landmarks of the City of Linz and after its closure last year, the city council decided to seize the building for cultural purposes such as Ars Electronica’s Festival. So, this year instead of going around the city centre the visitor had almost everything concentrated in one unique and huge space.

The festival theme was repair, proposing to think about  our critical present and the upcoming future with a sense of idealism and realism as well, with a strong focus on sustainability, in politics, environmental and economical problems of today’s world. you can take a look to some of the conferences here. However, my purpose is to write about some of the artwork that I’ve seen during the Festival and not  about the conferences.

If art is suppose to show something that usually it’s there  but we don’t see it, then Jon Rafman may have get to that point and done one of the most interesting projects that I’ve seen.

The Nine Eyes of Google Street views is a project that uncovers a hidden, yet visible, reality of google street maps.  Rafman started to collect captures from google street maps in a search of a human transparency and a truthful image of reality capture by a neutral eye. In Jon Rafman’s words:

“The world captured by Google appears to be more truthful and more transparent because of the weight accorded to external reality, the perception of a neutral, unbiased recording, and even the vastness of the project.”

What I like about this project is the critical approach of reality and the world, but also a critic perspective about the technology of google street view and the experience we can extract of it. There is another aspect that I also enjoyed that is the narrative inherent to images, making almost impossible not to think about the story behind those frozen moments by the google camera.

To be continued…

soft surveillance

Compass phone is a project by a South Korean artist and designer Hayeon Yoo. She designed a small  device that due GPS technology measure the distance between two people, showing the time left for them to meet.

The whole project shows a simple, elegant and poetic way of reflecting about mobile technology, whether if it is a mean of communication or surveillance.

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FILE PRIX LUX

FILE Festival has become one of most important international media art festivals. This year the festival’s organization has decided to  take the festival to the next level by creating the FILE PRIX LUX competition. There are three categories, interactive art, electronic sonority and digital language, and a total of 90 nominated artist. The best part is that the public is allowed to vote in its favourite art project… so participate!